ASK-BASED LEARNING APPROACH AND INTEGRATED MODEL OF GAMICIFICATION

Authors

  • Usmonova Gulhumor Kuldashboy kizi PhD student at Namangan State University, Uzbekistan

Keywords:

Ask-Based Learning, gamification, inquiry-based learning

Abstract

This article analyzes the role of the "Ask-Based Learning" approach in developing students' independent thinking and research skills in modern education. The author offers a scientific and methodological model for integrating the ABL approach with gamification elements. The study shows how the combination of the art of asking questions and game mechanics can increase students' cognitive motivation and turn the process of searching and analyzing information into an interesting mission.

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References

Barell, J. (2007). Inquiry-Based Learning: A Guide for the 21st Century. Corwin Press.

Kapp, K. M. (2012). The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. Pfeiffer.

Bruner, J. S. (1961). The Act of Discovery. Harvard Educational Review.

Deterding, S., et al. (2011). From Game Design Elements to Gamefulness: Defining Gamification. Proceedings of the 15th MindTrek Conference.

Jalolov, J. J. (2012). Chet tili o‘qitish metodikasi. Toshkent: O‘qituvchi.

Zukerman, G. A. (2003). Development of the inquiring mind in an educational context. Moscow.

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Published

2026-06-15

How to Cite

Usmonova Gulhumor Kuldashboy kizi. (2026). ASK-BASED LEARNING APPROACH AND INTEGRATED MODEL OF GAMICIFICATION. International Scientific and Current Research Conferences, 1(01), 9–10. Retrieved from https://www.orientalpublication.com/index.php/iscrc/article/view/2302