ASK-BASED LEARNING APPROACH AND INTEGRATED MODEL OF GAMICIFICATION
Keywords:
Ask-Based Learning, gamification, inquiry-based learningAbstract
This article analyzes the role of the "Ask-Based Learning" approach in developing students' independent thinking and research skills in modern education. The author offers a scientific and methodological model for integrating the ABL approach with gamification elements. The study shows how the combination of the art of asking questions and game mechanics can increase students' cognitive motivation and turn the process of searching and analyzing information into an interesting mission.
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References
Barell, J. (2007). Inquiry-Based Learning: A Guide for the 21st Century. Corwin Press.
Kapp, K. M. (2012). The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. Pfeiffer.
Bruner, J. S. (1961). The Act of Discovery. Harvard Educational Review.
Deterding, S., et al. (2011). From Game Design Elements to Gamefulness: Defining Gamification. Proceedings of the 15th MindTrek Conference.
Jalolov, J. J. (2012). Chet tili o‘qitish metodikasi. Toshkent: O‘qituvchi.
Zukerman, G. A. (2003). Development of the inquiring mind in an educational context. Moscow.
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Copyright (c) 2026 Usmonova Gulhumor Kuldashboy kizi

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