APPLICATION OF GAME TECHNOLOGIES IN RUSSIAN LESSONS

Authors

  • Sevinch R. Khazipova Student Faculty Of Philology Gulistan State University, Uzbekistan

Keywords:

Works of art, dictionaries, reference books

Abstract

This article discusses application of game technologies in Russian lessons. In preparation for the game, students are often included in a variety of additional activities. Games are used to solve complex problems of mastering new material, consolidating what has been learned, developing creative abilities, forming general educational skills and abilities. Composing game technologies from individual games and elements is the concern of every teacher in high school.

 

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References

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Ziyamuhamedov, J. T. (2021). Reflection of real life through the bizarre and supernatural in the classic prose of the far east. ACADEMICIA: AN INTERNATIONAL MULTIDISCIPLINARY RESEARCH JOURNAL, 11(1), 1268-1273.

Saydazimova, U. T., & Hidoyatova, A. (2022). The Phenomenon Of “Diary” In The Stories Of Yan Kwi Ja. Journal of Positive School Psychology, 6(3), 1672-1677.

Saydazimova, U., & Murodova, D. (2021). In Lee Bom Son’s Story “Stray Bullet”, the Issue of the Negative Consequences of the Civil War is Highlighted. Psychology and Education Journal, 58(1), 1138-1144.

Aminovna, K. M. (2020). THE ROLE OF USING GAME TECHNOLOGIES IN STUDYING THE RUSSIAN LANGUAGE IN A NON-LANGUAGE UNIVERSITY. European Journal of Research and Reflection in Educational Sciences Vol, 8(5).

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Published

2022-03-25

How to Cite

Sevinch R. Khazipova. (2022). APPLICATION OF GAME TECHNOLOGIES IN RUSSIAN LESSONS. International Scientific and Current Research Conferences, 1(01), 95–100. Retrieved from https://www.orientalpublication.com/index.php/iscrc/article/view/530